package { /*author : CYPL*/ import flash.display.*; import flash.events.*; import flash.utils.Timer; public class JumpTest extends Sprite { private static const G:int=1; private var box:Sprite; private var landObject:Sprite; private var ySpeed:int=0; 网管u家u.bitsCN.com private var jumpSpeed:int=-15; private var keyPressed:Boolean= false; private var keyReleased:Boolean=true; private var comboJump:Boolean=false; private var inAir:Boolean=true; private var timer:Timer; public function JumpTest() { box=drawRect((stage.stageWidth-50)/2,100,50,50,0xff0000);
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landObject=drawRect(0,300,stage.stageWidth,20); (timer=new Timer(30)).start(); configureControl(); } private function configureControl():void { stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDownHandler,false,0,true);